Pattern Next

  • Grades K–5
  • Math

Pattern Next builds the thinking behind algebra — spotting what repeats, what grows and by how much — with 200 shape, number and letter patterns that get cleverer as your child does.

Free trial: 3 days with the first 25 levels of every game. No card needed.

What it teaches

  • Find what comes next in shape and color patterns
  • Skip count and continue number patterns
  • Spot the rule, including patterns with two rules at once

Chapter by chapter

  • Repeat it: Repeating patterns
  • Three in a row: ABC patterns
  • Growing shapes: Growing patterns
  • Count on: Counting on / skip counting
  • Bigger jumps: Skip counting by larger steps
  • Letters and steps: Letter and step patterns
  • Two rules at once: Two-rule patterns (gr 5)
  • Pattern master: Mixed

Standards

Common Core (Math / ELA)

  • CCSS.Math.Content.2.NBT.A.2 Count within 1000; skip-count by 5s, 10s, and 100s.
  • CCSS.Math.Content.3.OA.D.9 Identify arithmetic patterns (including patterns in the addition table or multiplication table), and explain them using properties of operations.
  • CCSS.Math.Content.4.OA.C.5 Generate a number or shape pattern that follows a given rule. Identify apparent features of the pattern that were not explicit in the rule itself.
  • CCSS.Math.Content.5.OA.B.3 Generate two numerical patterns using two given rules …

TEKS (Texas)

  • TEKS 1.5B Skip count by twos, fives, and tens to determine the total number of objects up to 120 in a set.
  • TEKS 4.5B … generate a number pattern that follows a given rule …
  • TEKS 5.4D Recognize the difference between additive and multiplicative numerical patterns given in a table or graph.

B.E.S.T. (Florida math & ELA)

  • MA.1.NSO.1.1 Starting at a given number, count forward and backwards within 120 by ones. Skip count by 2s to 20 and by 5s to 100.
  • MA.3.AR.3.3 Identify, create and extend numerical patterns.
  • MA.4.AR.3.2 Generate, describe and extend a numerical pattern that follows a given rule.

Florida NGSSS (science / social studies) & Florida Computer Science

  • SC.K.PE.3.4 Create and use repeating patterns using letters, numbers or symbols.
  • SC.1.PE.3.2 Extend a repeated pattern.
  • SC.1.PE.3.1 Create a pattern that can be repeated to complete a task.
  • SC.2.PE.3.1 Create a repeatable pattern, with or without technology, to solve a problem.

Practice / process standards (CCSS MP, Florida MTR, TEKS process)

  • CCSS.Math.Practice.MP8 Look for and express regularity in repeated reasoning.
  • MA.K12.MTR.5.1 Use patterns and structure to help understand and connect mathematical concepts.
A Pattern Next puzzle, part solved

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